HOMEPAGE:The game, Fountain Of Youth (known by many as FoY) is a freeware point and click adventure game with a similar style to the classic LucasArts adventure, Fate of Atlantis. It is being developed by an international team of enthusiastic fans of both Indiana Jones and point & click adventures.
Our game is not a SEQUEL, it does not continue where Fate of Atlantis finished. In fact, our game is set BEFORE Fate of Atlantis. We consider FoY to be a "sister" product.
The project first came about in 2001, when Jocke Andersson had the idea of making an un-official sequel for "Fate of Atlantis". He considered it to be a small project and retired as project leader in mid 2001.
At this stage, Mark Lovegrove took over the project and revamped it - and has led the project to the current day without any equipment leasing to help. The project has already gone through a lot of team changes, and other changes including a major story re-haul and more.
GENERAL GAME INFORMATION
> An original, deep non-linear storyline
> Classic 320x200 resolution
> Beautifully illustrated Truecolor backgrounds
> Wonderfully animated characters, meet, talk, interact & fight
> Over a hundred rooms to explore
> Meet over twenty interesting main characters
> Innovative design including an all-in-one intergrated pathfinder
> Brand new interactive character & environmental effects
> Play & control multiple characters
> IQ points & a completely upgraded user-interface
> Over 50 hidden easter-eggs
> An original classic MIDI soundtrack
> An all-new library of recorded sound effects
> Full-screen animation in a large variety of cut-scenes
> And much, much more!
http://www.barnettcollege.com/
DOWNLOAD:
FoyDemo_12_EN (v1.2 - ENGLISH - 9,01MB)
demo_manual_it (v1.0 - ITALIAN -173 KB)
IMAGE GALLERY: http://theos.djhellclub.com/foy/
NOTE:
Un gruppo di artisti si sono riuniti insieme sotto il nome di "Screen7", e da molti anni stanno realizzando tutta una serie di videogiochi, il più famoso dei quali è proprio questo. Inizialmente il gioco doveva chiamarsi "The fate of Atlantis 2" (da non confondersi con quello in preparazione da parte della AmberFish), ma poi col tempo si è optato per questo nuovo titolo. Da quel poco che si riesce ad evincere tramite internet, probabilmente questo gioco ha avuto diverse vicissitudini. E' uscita infatti una PRIMA demo (24/07/2003), in cui si ipotizzava una prossima uscita del gioco completo entro il 2004. Infatti da questa prima "rolling-demo" si vede che a livello grafico erano stati realizzati molti scenari, che la storia era già perfettamente delineata e che gli autori (citati nella demo, tra l'altro) erano perfettamente consapevoli del loro lavoro e della direzione intrapresa. Non si sa poi per quale motivo, i lavori si sono poi prolungati, e sono tuttora in corso! Evidentemente si è tentato di rimanere aggiornati con i tempi utilizzando le ultime versioni dell'Adventure Game Studio per sfruttarne tutte le sue potenzialità... oppure come succede spesso, il team creativo ha avuto delle scissioni o dei rimpasti... o come invece succede a tutti, gli impegni di vita quotidiana impediscono di dedicare del tempo alla creazione di un gioco, di conseguenza l'uscita del fangame subisce dei forti ritardi! In ogni caso gli autori credono ancora a questo progetto, e la prova è stata l'uscita della SECONDA demo (26/05/2006)!
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ATTENZIONE DI SEGUITO VIENE RIVELATA LA SOLUZIONE DELLA DEMO (in inglese)
There are 2 main objectives in the playable demo.
Find the location of the dig-site
Enter the hidden cave
WELCOME TO BIMINI
After the introduction, your first objective is to find the digsite. You'll need some general information about the island before you can leave the beach so talk to Lando, the souvineer seller and the fisherman. The fisherman will tell you about La Boca del Diablo, and from then on you will be able to leave the beach and visit the isle map. Take note of his discussion about sleeping pills & his missing needle.
At the map, move the mouse to discover the location of La Boca del Diablo. Before you can reach it, you will stop off at a smoking wreckage along one of the high roads. You cannot progress from here as a German guard will keep you back. The new objective here is to distract the guard.
PASSING THE GUARD
If you look at the seat of the wrecked jeep you will find a toolbox which has a knife inside. Also on the floor is a cup. Take it and look at it to reveal a needle pushed into a cork to make a temporary compass. Pull the needle out of the cork and take it back to the fisherman. Ask him about the pills and take them back to the wrecked jeep.
Now you will need to distract the Guard so you can send him off to slumberland. Investigate the wrecked jeep and use the knife on the wires, then use the wires to distract the guard. You'll need to find a hiding spot, so click on the large tree to hide. Once the guard is distracted, you can walk past and slip the pills into his canteen. Leave the screen. You can now advance to La Boca del Diablo.
After visiting La Boca del Diablo, return to the wrecked jeep and take the papers from the guards pocket. Head to the beach.
FINDING THE DIG-SITE
You'll need to show these papers to a local to find out the location of the dig-site. Show the document to the souvineer seller & head back to the isle map and search for the new location "dig-site" (on the right hand side).
Enter the digsite and have a look in the tents, then follow the red sign that leads to the barrier. Here you'll meet a nasty looking guard who is ready to fight. Talk to him and you're likely to start a fight. Punch him a couple of times when your energy is high and eventually he will be defeated. Once he is down, use the red button to open the barrier and proceed.
At the strange cave entrance, you will need to refer to Shelly's Homework and Ponce de Leons' memoirs to crack the code. You need to find the corresponding buttons for "the youthful may enter". The glyph for "youthful" is already in the memoirs, so just figure out "the", "may" and "enter" from the homework and press the buttons in the right order to open the secret door.
Congratulations, you've completed the demo!!
It is possible to avoid the guard - find a clipboard & inkpad & stamp, then show him the appropriate papers in conversation.
There is a hidden ending - find the round rock, some bandages & kerosine to unlock it. HAHAH godibilissima!!!