3.7) Broken Sword games notes:
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The instructions for the Broken Sword games are for the Sold-Out
Software versions, with each game on two CDs, since these were the
versions most easily available at the time ScummVM gained support for
them. Hopefully they are general enough to be useful to other releases
as well.
3.7.1) Broken Sword games cutscenes:
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The cutscenes for the Broken Sword games have a bit of a history (see
the next section, if you are interested), but in general all you need to
do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
on the CDs to the same directory as the other game data files. (Broken
Sword has a "SMACKSLO" directory with the same cutscenes, but these are
of lower quality.) You can put them in a subdirectory called "video" if
you find that neater.
For the PlayStation versions, you can dump the original videos off the
disc. For each of the files ending in an "STR" extension, you should
dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
may also use the re-encoded cutscenes mentioned below instead, but this
will not work for all videos in Broken Sword II. For more information,
see:
http://wiki.scummvm.org/index.php/HOWTO ... ion_Videos
Some re-releases of the games, as well as the PlayStation version, do
not have Smacker videos. Revolution Software has kindly allowed us to
provide re-encoded cutscenes for download on our website:
http://www.scummvm.org/downloads.php
These cutscenes are provided in DXA format with FLAC audio. Their
quality is equal to the original games due to the use of lossless
compression. Viewing these cutscenes requires a version of ScummVM
compiled with both FLAC and zlib support.
For systems that are too slow to handle the decoding of FLAC audio, the
audio for these cutscenes is also provided separately as OGG Vorbis
audio. Viewing these cutscenes with OGG Vorbis audio requires a version
of ScummVM compiled with both libVorbis and zlib support.
For Broken Sword, we also provide a subtitles add-on. Simply unpack it
and follow the instructions in its readme.txt file. The subtitle pack
currently does not work when running PlayStation videos. (Broken Sword
II already has subtitles; no extra work is needed for them.)
3.7.2) Broken Sword games cutscenes, in retrospect:
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The original releases of the Broken Sword games used RAD Game Tools's
Smacker(tm) format. As RAD was unwilling to open the older legacy
versions of this format to us, and had requested we not reverse engineer
it, an alternative solution had to be found.
In Broken Sword II, it was possible to play back the voice-over without
playing the video itself. This remained a fallback until ScummVM 1.0.0,
but was never the only solution for any stable release.
In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
between size and quality. In ScummVM 0.10.0 this was superseded by DXA
(originally added for AdventureSoft's "The Feeble Files"). This gave us
a way of providing the cutscenes in the exact same quality as the
originals, at the cost of being larger.
Finally, in early 2006, the Smacker format was reverse engineered for
the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
supports the original cutscenes. At the same time, MPEG support was
dropped. From a technical standpoint, this was a good thing since
decoding MPEG movies added a lot of complexity, and they didn't look as
good as the Smacker and DXA versions anyway.
3.7.3) Broken Sword:
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For this game, you will need all of the files from the clusters
directories on both CDs. For the Windows and Macintosh versions, you
will also need the speech.clu files from the speech directories, but
since they are not identical you will need to rename them speech1.clu
and speech2.clu for CD 1 and 2 respectively. The PlayStation version
requires the speech.tab, speech.dat, speech.lis, and speech.inf.
In addition, the Windows and Macintosh versions require a music
subdirectory with all of the files from the music subdirectories on
both CDs. Some of these files appear on both CDs, but in these cases
they are either identical or, in one case, so nearly identical that it
makes little difference. The PlayStation version requires tunes.dat and
tunes.tab.
3.7.4) Broken Sword II:
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For this game, you will need all of the files from the clusters
directories on both CDs. (Actually, a few of them may not be strictly
necessary, but the ones that I'm uncertain about are all fairly small.)
You will need to rename the speech.clu and music.clu files speech1.clu,
speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
ones are from CD 1 and which ones are from CD 2. Any other files that
appear in both cluster directories are identical. Use whichever you
like.
In addition, you will need the cd.inf and, optionally, the startup.inf
files from the sword2 directory on CD 1.